/** * @author Michael Guerrero / http://realitymeltdown.com */ function BlendCharacterGui(animations) { var controls = { gui: null, "Lock Camera": false, "Show Model": true, "Show Skeleton": false, "Time Scale": 1.0, "Step Size": 0.016, "Crossfade Time": 3.5, "idle": 0.33, "walk": 0.33, "run": 0.33 }; var animations = animations; this.showModel = function() { return controls['Show Model']; }; this.showSkeleton = function() { return controls['Show Skeleton']; }; this.getTimeScale = function() { return controls['Time Scale']; }; this.update = function() { controls[ 'idle'] = animations[ 'idle' ].weight; controls[ 'walk'] = animations[ 'walk' ].weight; controls[ 'run'] = animations[ 'run' ].weight; }; var init = function() { controls.gui = new dat.GUI(); var settings = controls.gui.addFolder( 'Settings' ); var playback = controls.gui.addFolder( 'Playback' ); var blending = controls.gui.addFolder( 'Blend Tuning' ); settings.add( controls, "Lock Camera" ).onChange( controls.lockCameraChanged ); settings.add( controls, "Show Model" ).onChange( controls.showModelChanged ); settings.add( controls, "Show Skeleton" ).onChange( controls.showSkeletonChanged ); settings.add( controls, "Time Scale", 0, 1, 0.01 ); settings.add( controls, "Step Size", 0.01, 0.1, 0.01 ); settings.add( controls, "Crossfade Time", 0.1, 6.0, 0.05 ); // These controls execute functions playback.add( controls, "start" ); playback.add( controls, "pause" ); playback.add( controls, "step" ); playback.add( controls, "idle to walk" ); playback.add( controls, "walk to run" ); playback.add( controls, "warp walk to run" ); blending.add( controls, "idle", 0, 1, 0.01).listen().onChange( controls.weight ); blending.add( controls, "walk", 0, 1, 0.01).listen().onChange( controls.weight ); blending.add( controls, "run", 0, 1, 0.01).listen().onChange( controls.weight ); settings.open(); playback.open(); blending.open(); } var getAnimationData = function() { return { detail: { anims: [ "idle", "walk", "run" ], weights: [ controls['idle'], controls['walk'], controls['run'] ] } }; } controls.start = function() { var startEvent = new CustomEvent( 'start-animation', getAnimationData() ); window.dispatchEvent(startEvent); }; controls.stop = function() { var stopEvent = new CustomEvent( 'stop-animation' ); window.dispatchEvent( stopEvent ); }; controls.pause = function() { var pauseEvent = new CustomEvent( 'pause-animation' ); window.dispatchEvent( pauseEvent ); }; controls.step = function() { var stepData = { detail: { stepSize: controls['Step Size'] } }; window.dispatchEvent( new CustomEvent('step-animation', stepData )); }; controls.weight = function() { // renormalize var sum = controls['idle'] + controls['walk'] + controls['run']; controls['idle'] /= sum; controls['walk'] /= sum; controls['run'] /= sum; var weightEvent = new CustomEvent( 'weight-animation', getAnimationData() ); window.dispatchEvent(weightEvent); }; controls.crossfade = function( from, to ) { var fadeData = getAnimationData(); fadeData.detail.from = from; fadeData.detail.to = to; fadeData.detail.time = controls[ "Crossfade Time" ]; window.dispatchEvent( new CustomEvent( 'crossfade', fadeData ) ); } controls.warp = function( from, to ) { var warpData = getAnimationData(); warpData.detail.from = 'walk'; warpData.detail.to = 'run'; warpData.detail.time = controls[ "Crossfade Time" ]; window.dispatchEvent( new CustomEvent( 'warp', warpData ) ); } controls['idle to walk'] = function() { controls.crossfade( 'idle', 'walk' ); }; controls['walk to run'] = function() { controls.crossfade( 'walk', 'run' ); }; controls['warp walk to run'] = function() { controls.warp( 'walk', 'run' ); }; controls.lockCameraChanged = function() { var data = { detail: { shouldLock: controls['Lock Camera'] } } window.dispatchEvent( new CustomEvent( 'toggle-lock-camera', data ) ); } controls.showSkeletonChanged = function() { var data = { detail: { shouldShow: controls['Show Skeleton'] } } window.dispatchEvent( new CustomEvent( 'toggle-show-skeleton', data ) ); } controls.showModelChanged = function() { var data = { detail: { shouldShow: controls['Show Model'] } } window.dispatchEvent( new CustomEvent( 'toggle-show-model', data ) ); } init.call(this); }