/** * @author Slayvin / http://slayvin.net */ THREE.ShaderLib['mirror'] = { uniforms: { "mirrorColor": { type: "c", value: new THREE.Color(0x7F7F7F) }, "mirrorSampler": { type: "t", value: null }, "textureMatrix" : { type: "m4", value: new THREE.Matrix4() } }, vertexShader: [ "uniform mat4 textureMatrix;", "varying vec4 mirrorCoord;", "void main() {", "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", "vec4 worldPosition = modelMatrix * vec4( position, 1.0 );", "mirrorCoord = textureMatrix * worldPosition;", "gl_Position = projectionMatrix * mvPosition;", "}" ].join("\n"), fragmentShader: [ "uniform vec3 mirrorColor;", "uniform sampler2D mirrorSampler;", "varying vec4 mirrorCoord;", "float blendOverlay(float base, float blend) {", "return( base < 0.5 ? ( 2.0 * base * blend ) : (1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );", "}", "void main() {", "vec4 color = texture2DProj(mirrorSampler, mirrorCoord);", "color = vec4(blendOverlay(mirrorColor.r, color.r), blendOverlay(mirrorColor.g, color.g), blendOverlay(mirrorColor.b, color.b), 1.0);", "gl_FragColor = color;", "}" ].join("\n") }; THREE.Mirror = function ( renderer, camera, options ) { THREE.Object3D.call( this ); this.name = 'mirror_' + this.id; options = options || {}; this.matrixNeedsUpdate = true; var width = options.textureWidth !== undefined ? options.textureWidth : 512; var height = options.textureHeight !== undefined ? options.textureHeight : 512; this.clipBias = options.clipBias !== undefined ? options.clipBias : 0.0; var mirrorColor = options.color !== undefined ? new THREE.Color(options.color) : new THREE.Color(0x7F7F7F); this.renderer = renderer; this.mirrorPlane = new THREE.Plane(); this.normal = new THREE.Vector3( 0, 0, 1 ); this.mirrorWorldPosition = new THREE.Vector3(); this.cameraWorldPosition = new THREE.Vector3(); this.rotationMatrix = new THREE.Matrix4(); this.lookAtPosition = new THREE.Vector3(0, 0, -1); this.clipPlane = new THREE.Vector4(); // For debug only, show the normal and plane of the mirror var debugMode = options.debugMode !== undefined ? options.debugMode : false; if ( debugMode ) { var arrow = new THREE.ArrowHelper(new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, 0 ), 10, 0xffff80 ); var planeGeometry = new THREE.Geometry(); planeGeometry.vertices.push( new THREE.Vector3( -10, -10, 0 ) ); planeGeometry.vertices.push( new THREE.Vector3( 10, -10, 0 ) ); planeGeometry.vertices.push( new THREE.Vector3( 10, 10, 0 ) ); planeGeometry.vertices.push( new THREE.Vector3( -10, 10, 0 ) ); planeGeometry.vertices.push( planeGeometry.vertices[0] ); var plane = new THREE.Line( planeGeometry, new THREE.LineBasicMaterial( { color: 0xffff80 } ) ); this.add(arrow); this.add(plane); } if ( camera instanceof THREE.PerspectiveCamera ) { this.camera = camera; } else { this.camera = new THREE.PerspectiveCamera(); console.log( this.name + ': camera is not a Perspective Camera!' ); } this.textureMatrix = new THREE.Matrix4(); this.mirrorCamera = this.camera.clone(); this.mirrorCamera.matrixAutoUpdate = true; this.texture = new THREE.WebGLRenderTarget( width, height ); this.tempTexture = new THREE.WebGLRenderTarget( width, height ); var mirrorShader = THREE.ShaderLib[ "mirror" ]; var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms ); this.material = new THREE.ShaderMaterial( { fragmentShader: mirrorShader.fragmentShader, vertexShader: mirrorShader.vertexShader, uniforms: mirrorUniforms } ); this.material.uniforms.mirrorSampler.value = this.texture; this.material.uniforms.mirrorColor.value = mirrorColor; this.material.uniforms.textureMatrix.value = this.textureMatrix; if ( !THREE.Math.isPowerOfTwo(width) || !THREE.Math.isPowerOfTwo( height ) ) { this.texture.generateMipmaps = false; this.tempTexture.generateMipmaps = false; } this.updateTextureMatrix(); this.render(); }; THREE.Mirror.prototype = Object.create( THREE.Object3D.prototype ); THREE.Mirror.prototype.constructor = THREE.Mirror; THREE.Mirror.prototype.renderWithMirror = function ( otherMirror ) { // update the mirror matrix to mirror the current view this.updateTextureMatrix(); this.matrixNeedsUpdate = false; // set the camera of the other mirror so the mirrored view is the reference view var tempCamera = otherMirror.camera; otherMirror.camera = this.mirrorCamera; // render the other mirror in temp texture otherMirror.renderTemp(); otherMirror.material.uniforms.mirrorSampler.value = otherMirror.tempTexture; // render the current mirror this.render(); this.matrixNeedsUpdate = true; // restore material and camera of other mirror otherMirror.material.uniforms.mirrorSampler.value = otherMirror.texture; otherMirror.camera = tempCamera; // restore texture matrix of other mirror otherMirror.updateTextureMatrix(); }; THREE.Mirror.prototype.updateTextureMatrix = function () { this.updateMatrixWorld(); this.camera.updateMatrixWorld(); this.mirrorWorldPosition.setFromMatrixPosition( this.matrixWorld ); this.cameraWorldPosition.setFromMatrixPosition( this.camera.matrixWorld ); this.rotationMatrix.extractRotation( this.matrixWorld ); this.normal.set( 0, 0, 1 ); this.normal.applyMatrix4( this.rotationMatrix ); var view = this.mirrorWorldPosition.clone().sub( this.cameraWorldPosition ); view.reflect( this.normal ).negate(); view.add( this.mirrorWorldPosition ); this.rotationMatrix.extractRotation( this.camera.matrixWorld ); this.lookAtPosition.set(0, 0, -1); this.lookAtPosition.applyMatrix4( this.rotationMatrix ); this.lookAtPosition.add( this.cameraWorldPosition ); var target = this.mirrorWorldPosition.clone().sub( this.lookAtPosition ); target.reflect( this.normal ).negate(); target.add( this.mirrorWorldPosition ); this.up.set( 0, -1, 0 ); this.up.applyMatrix4( this.rotationMatrix ); this.up.reflect( this.normal ).negate(); this.mirrorCamera.position.copy( view ); this.mirrorCamera.up = this.up; this.mirrorCamera.lookAt( target ); this.mirrorCamera.updateProjectionMatrix(); this.mirrorCamera.updateMatrixWorld(); this.mirrorCamera.matrixWorldInverse.getInverse( this.mirrorCamera.matrixWorld ); // Update the texture matrix this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 ); this.textureMatrix.multiply( this.mirrorCamera.projectionMatrix ); this.textureMatrix.multiply( this.mirrorCamera.matrixWorldInverse ); // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf this.mirrorPlane.setFromNormalAndCoplanarPoint( this.normal, this.mirrorWorldPosition ); this.mirrorPlane.applyMatrix4( this.mirrorCamera.matrixWorldInverse ); this.clipPlane.set( this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant ); var q = new THREE.Vector4(); var projectionMatrix = this.mirrorCamera.projectionMatrix; q.x = ( Math.sign(this.clipPlane.x) + projectionMatrix.elements[8] ) / projectionMatrix.elements[0]; q.y = ( Math.sign(this.clipPlane.y) + projectionMatrix.elements[9] ) / projectionMatrix.elements[5]; q.z = - 1.0; q.w = ( 1.0 + projectionMatrix.elements[10] ) / projectionMatrix.elements[14]; // Calculate the scaled plane vector var c = new THREE.Vector4(); c = this.clipPlane.multiplyScalar( 2.0 / this.clipPlane.dot(q) ); // Replacing the third row of the projection matrix projectionMatrix.elements[2] = c.x; projectionMatrix.elements[6] = c.y; projectionMatrix.elements[10] = c.z + 1.0 - this.clipBias; projectionMatrix.elements[14] = c.w; }; THREE.Mirror.prototype.render = function () { if ( this.matrixNeedsUpdate ) this.updateTextureMatrix(); this.matrixNeedsUpdate = true; // Render the mirrored view of the current scene into the target texture var scene = this; while ( scene.parent !== undefined ) { scene = scene.parent; } if ( scene !== undefined && scene instanceof THREE.Scene) { this.renderer.render( scene, this.mirrorCamera, this.texture, true ); } }; THREE.Mirror.prototype.renderTemp = function () { if ( this.matrixNeedsUpdate ) this.updateTextureMatrix(); this.matrixNeedsUpdate = true; // Render the mirrored view of the current scene into the target texture var scene = this; while ( scene.parent !== undefined ) { scene = scene.parent; } if ( scene !== undefined && scene instanceof THREE.Scene) { this.renderer.render( scene, this.mirrorCamera, this.tempTexture, true ); } };