/** * @author arodic / https://github.com/arodic */ /*jshint sub:true*/ (function () { 'use strict'; var GizmoMaterial = function ( parameters ) { THREE.MeshBasicMaterial.call( this ); this.depthTest = false; this.depthWrite = false; this.side = THREE.FrontSide; this.transparent = true; this.setValues( parameters ); this.oldColor = this.color.clone(); this.oldOpacity = this.opacity; this.highlight = function( highlighted ) { if ( highlighted ) { this.color.setRGB( 1, 1, 0 ); this.opacity = 1; } else { this.color.copy( this.oldColor ); this.opacity = this.oldOpacity; } }; }; GizmoMaterial.prototype = Object.create( THREE.MeshBasicMaterial.prototype ); GizmoMaterial.prototype.constructor = GizmoMaterial; var GizmoLineMaterial = function ( parameters ) { THREE.LineBasicMaterial.call( this ); this.depthTest = false; this.depthWrite = false; this.transparent = true; this.linewidth = 1; this.setValues( parameters ); this.oldColor = this.color.clone(); this.oldOpacity = this.opacity; this.highlight = function( highlighted ) { if ( highlighted ) { this.color.setRGB( 1, 1, 0 ); this.opacity = 1; } else { this.color.copy( this.oldColor ); this.opacity = this.oldOpacity; } }; }; GizmoLineMaterial.prototype = Object.create( THREE.LineBasicMaterial.prototype ); GizmoLineMaterial.prototype.constructor = GizmoLineMaterial; THREE.TransformGizmo = function () { var scope = this; var showPickers = false; //debug var showActivePlane = false; //debug this.init = function () { THREE.Object3D.call( this ); this.handles = new THREE.Object3D(); this.pickers = new THREE.Object3D(); this.planes = new THREE.Object3D(); this.add(this.handles); this.add(this.pickers); this.add(this.planes); //// PLANES var planeGeometry = new THREE.PlaneBufferGeometry( 50, 50, 2, 2 ); var planeMaterial = new THREE.MeshBasicMaterial( { wireframe: true } ); planeMaterial.side = THREE.DoubleSide; var planes = { "XY": new THREE.Mesh( planeGeometry, planeMaterial ), "YZ": new THREE.Mesh( planeGeometry, planeMaterial ), "XZ": new THREE.Mesh( planeGeometry, planeMaterial ), "XYZE": new THREE.Mesh( planeGeometry, planeMaterial ) }; this.activePlane = planes["XYZE"]; planes["YZ"].rotation.set( 0, Math.PI / 2, 0 ); planes["XZ"].rotation.set( -Math.PI / 2, 0, 0 ); for (var i in planes) { planes[i].name = i; this.planes.add(planes[i]); this.planes[i] = planes[i]; planes[i].visible = false; } //// HANDLES AND PICKERS var setupGizmos = function( gizmoMap, parent ) { for ( var name in gizmoMap ) { for ( i = gizmoMap[name].length; i --;) { var object = gizmoMap[name][i][0]; var position = gizmoMap[name][i][1]; var rotation = gizmoMap[name][i][2]; object.name = name; if ( position ) object.position.set( position[0], position[1], position[2] ); if ( rotation ) object.rotation.set( rotation[0], rotation[1], rotation[2] ); parent.add( object ); } } }; setupGizmos(this.handleGizmos, this.handles); setupGizmos(this.pickerGizmos, this.pickers); // reset Transformations this.traverse(function ( child ) { if (child instanceof THREE.Mesh) { child.updateMatrix(); var tempGeometry = child.geometry.clone(); tempGeometry.applyMatrix( child.matrix ); child.geometry = tempGeometry; child.position.set( 0, 0, 0 ); child.rotation.set( 0, 0, 0 ); child.scale.set( 1, 1, 1 ); } }); }; this.hide = function () { this.traverse(function( child ) { child.visible = false; }); }; this.show = function () { this.traverse(function( child ) { child.visible = true; if (child.parent == scope.pickers ) child.visible = showPickers; if (child.parent == scope.planes ) child.visible = false; }); this.activePlane.visible = showActivePlane; }; this.highlight = function ( axis ) { this.traverse(function( child ) { if ( child.material && child.material.highlight ) { if ( child.name == axis ) { child.material.highlight( true ); } else { child.material.highlight( false ); } } }); }; }; THREE.TransformGizmo.prototype = Object.create( THREE.Object3D.prototype ); THREE.TransformGizmo.prototype.constructor = THREE.TransformGizmo; THREE.TransformGizmo.prototype.update = function ( rotation, eye ) { var vec1 = new THREE.Vector3( 0, 0, 0 ); var vec2 = new THREE.Vector3( 0, 1, 0 ); var lookAtMatrix = new THREE.Matrix4(); this.traverse(function(child) { if ( child.name.search("E") != -1 ) { child.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( eye, vec1, vec2 ) ); } else if ( child.name.search("X") != -1 || child.name.search("Y") != -1 || child.name.search("Z") != -1 ) { child.quaternion.setFromEuler( rotation ); } }); }; THREE.TransformGizmoTranslate = function () { THREE.TransformGizmo.call( this ); var arrowGeometry = new THREE.Geometry(); var mesh = new THREE.Mesh( new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false ) ); mesh.position.y = 0.5; mesh.updateMatrix(); arrowGeometry.merge( mesh.geometry, mesh.matrix ); var lineXGeometry = new THREE.Geometry(); lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) ); var lineYGeometry = new THREE.Geometry(); lineYGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) ); var lineZGeometry = new THREE.Geometry(); lineZGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) ); this.handleGizmos = { X: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ], [ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ] ], Y: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ], [ new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ] ], Z: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ], [ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ] ], XYZ: [ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, 0, 0 ] ] ], XY: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ), [ 0.15, 0.15, 0 ] ] ], YZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ] ] ], XZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ), [ 0.15, 0, 0.15 ], [ -Math.PI / 2, 0, 0 ] ] ] }; this.pickerGizmos = { X: [ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ] ], Y: [ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ), [ 0, 0.6, 0 ] ] ], Z: [ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ] ], XYZ: [ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ] ], XY: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ), [ 0.2, 0.2, 0 ] ] ], YZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), new GizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ] ] ], XZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), new GizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ), [ 0.2, 0, 0.2 ], [ -Math.PI / 2, 0, 0 ] ] ] }; this.setActivePlane = function ( axis, eye ) { var tempMatrix = new THREE.Matrix4(); eye.applyMatrix4( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) ); if ( axis == "X" ) { this.activePlane = this.planes[ "XY" ]; if ( Math.abs(eye.y) > Math.abs(eye.z) ) this.activePlane = this.planes[ "XZ" ]; } if ( axis == "Y" ) { this.activePlane = this.planes[ "XY" ]; if ( Math.abs(eye.x) > Math.abs(eye.z) ) this.activePlane = this.planes[ "YZ" ]; } if ( axis == "Z" ) { this.activePlane = this.planes[ "XZ" ]; if ( Math.abs(eye.x) > Math.abs(eye.y) ) this.activePlane = this.planes[ "YZ" ]; } if ( axis == "XYZ" ) this.activePlane = this.planes[ "XYZE" ]; if ( axis == "XY" ) this.activePlane = this.planes[ "XY" ]; if ( axis == "YZ" ) this.activePlane = this.planes[ "YZ" ]; if ( axis == "XZ" ) this.activePlane = this.planes[ "XZ" ]; this.hide(); this.show(); }; this.init(); }; THREE.TransformGizmoTranslate.prototype = Object.create( THREE.TransformGizmo.prototype ); THREE.TransformGizmoTranslate.prototype.constructor = THREE.TransformGizmoTranslate; THREE.TransformGizmoRotate = function () { THREE.TransformGizmo.call( this ); var CircleGeometry = function ( radius, facing, arc ) { var geometry = new THREE.Geometry(); arc = arc ? arc : 1; for ( var i = 0; i <= 64 * arc; ++ i ) { if ( facing == 'x' ) geometry.vertices.push( new THREE.Vector3( 0, Math.cos( i / 32 * Math.PI ), Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) ); if ( facing == 'y' ) geometry.vertices.push( new THREE.Vector3( Math.cos( i / 32 * Math.PI ), 0, Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) ); if ( facing == 'z' ) geometry.vertices.push( new THREE.Vector3( Math.sin( i / 32 * Math.PI ), Math.cos( i / 32 * Math.PI ), 0 ).multiplyScalar(radius) ); } return geometry; }; this.handleGizmos = { X: [ [ new THREE.Line( new CircleGeometry(1,'x',0.5), new GizmoLineMaterial( { color: 0xff0000 } ) ) ] ], Y: [ [ new THREE.Line( new CircleGeometry(1,'y',0.5), new GizmoLineMaterial( { color: 0x00ff00 } ) ) ] ], Z: [ [ new THREE.Line( new CircleGeometry(1,'z',0.5), new GizmoLineMaterial( { color: 0x0000ff } ) ) ] ], E: [ [ new THREE.Line( new CircleGeometry(1.25,'z',1), new GizmoLineMaterial( { color: 0xcccc00 } ) ) ] ], XYZE: [ [ new THREE.Line( new CircleGeometry(1,'z',1), new GizmoLineMaterial( { color: 0x787878 } ) ) ] ] }; this.pickerGizmos = { X: [ [ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new GizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, -Math.PI / 2, -Math.PI / 2 ] ] ], Y: [ [ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new GizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ] ] ], Z: [ [ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new GizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ] ], E: [ [ new THREE.Mesh( new THREE.TorusGeometry( 1.25, 0.12, 2, 24 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ) ] ], XYZE: [ [ new THREE.Mesh( new THREE.Geometry() ) ]// TODO ] }; this.setActivePlane = function ( axis ) { if ( axis == "E" ) this.activePlane = this.planes[ "XYZE" ]; if ( axis == "X" ) this.activePlane = this.planes[ "YZ" ]; if ( axis == "Y" ) this.activePlane = this.planes[ "XZ" ]; if ( axis == "Z" ) this.activePlane = this.planes[ "XY" ]; this.hide(); this.show(); }; this.update = function ( rotation, eye2 ) { THREE.TransformGizmo.prototype.update.apply( this, arguments ); var group = { handles: this["handles"], pickers: this["pickers"], }; var tempMatrix = new THREE.Matrix4(); var worldRotation = new THREE.Euler( 0, 0, 1 ); var tempQuaternion = new THREE.Quaternion(); var unitX = new THREE.Vector3( 1, 0, 0 ); var unitY = new THREE.Vector3( 0, 1, 0 ); var unitZ = new THREE.Vector3( 0, 0, 1 ); var quaternionX = new THREE.Quaternion(); var quaternionY = new THREE.Quaternion(); var quaternionZ = new THREE.Quaternion(); var eye = eye2.clone(); worldRotation.copy( this.planes["XY"].rotation ); tempQuaternion.setFromEuler( worldRotation ); tempMatrix.makeRotationFromQuaternion( tempQuaternion ).getInverse( tempMatrix ); eye.applyMatrix4( tempMatrix ); this.traverse(function(child) { tempQuaternion.setFromEuler( worldRotation ); if ( child.name == "X" ) { quaternionX.setFromAxisAngle( unitX, Math.atan2( -eye.y, eye.z ) ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX ); child.quaternion.copy( tempQuaternion ); } if ( child.name == "Y" ) { quaternionY.setFromAxisAngle( unitY, Math.atan2( eye.x, eye.z ) ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY ); child.quaternion.copy( tempQuaternion ); } if ( child.name == "Z" ) { quaternionZ.setFromAxisAngle( unitZ, Math.atan2( eye.y, eye.x ) ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ ); child.quaternion.copy( tempQuaternion ); } }); }; this.init(); }; THREE.TransformGizmoRotate.prototype = Object.create( THREE.TransformGizmo.prototype ); THREE.TransformGizmoRotate.prototype.constructor = THREE.TransformGizmoRotate; THREE.TransformGizmoScale = function () { THREE.TransformGizmo.call( this ); var arrowGeometry = new THREE.Geometry(); var mesh = new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ) ); mesh.position.y = 0.5; mesh.updateMatrix(); arrowGeometry.merge( mesh.geometry, mesh.matrix ); var lineXGeometry = new THREE.Geometry(); lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) ); var lineYGeometry = new THREE.Geometry(); lineYGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) ); var lineZGeometry = new THREE.Geometry(); lineZGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) ); this.handleGizmos = { X: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ], [ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ] ], Y: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ], [ new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ] ], Z: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ], [ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ] ], XYZ: [ [ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ] ] }; this.pickerGizmos = { X: [ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ] ], Y: [ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ), [ 0, 0.6, 0 ] ] ], Z: [ [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ] ], XYZ: [ [ new THREE.Mesh( new THREE.BoxGeometry( 0.4, 0.4, 0.4 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ] ] }; this.setActivePlane = function ( axis, eye ) { var tempMatrix = new THREE.Matrix4(); eye.applyMatrix4( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) ); if ( axis == "X" ) { this.activePlane = this.planes[ "XY" ]; if ( Math.abs(eye.y) > Math.abs(eye.z) ) this.activePlane = this.planes[ "XZ" ]; } if ( axis == "Y" ) { this.activePlane = this.planes[ "XY" ]; if ( Math.abs(eye.x) > Math.abs(eye.z) ) this.activePlane = this.planes[ "YZ" ]; } if ( axis == "Z" ) { this.activePlane = this.planes[ "XZ" ]; if ( Math.abs(eye.x) > Math.abs(eye.y) ) this.activePlane = this.planes[ "YZ" ]; } if ( axis == "XYZ" ) this.activePlane = this.planes[ "XYZE" ]; this.hide(); this.show(); }; this.init(); }; THREE.TransformGizmoScale.prototype = Object.create( THREE.TransformGizmo.prototype ); THREE.TransformGizmoScale.prototype.constructor = THREE.TransformGizmoScale; THREE.TransformControls = function ( camera, domElement ) { // TODO: Make non-uniform scale and rotate play nice in hierarchies // TODO: ADD RXYZ contol THREE.Object3D.call( this ); domElement = ( domElement !== undefined ) ? domElement : document; this.gizmo = {}; this.gizmo["translate"] = new THREE.TransformGizmoTranslate(); this.gizmo["rotate"] = new THREE.TransformGizmoRotate(); this.gizmo["scale"] = new THREE.TransformGizmoScale(); this.add(this.gizmo["translate"]); this.add(this.gizmo["rotate"]); this.add(this.gizmo["scale"]); this.gizmo["translate"].hide(); this.gizmo["rotate"].hide(); this.gizmo["scale"].hide(); this.object = undefined; this.snap = null; this.space = "world"; this.size = 1; this.axis = null; var scope = this; var _dragging = false; var _mode = "translate"; var _plane = "XY"; var changeEvent = { type: "change" }; var mouseDownEvent = { type: "mouseDown" }; var mouseUpEvent = { type: "mouseUp", mode: _mode }; var objectChangeEvent = { type: "objectChange" }; var ray = new THREE.Raycaster(); var pointerVector = new THREE.Vector3(); var point = new THREE.Vector3(); var offset = new THREE.Vector3(); var rotation = new THREE.Vector3(); var offsetRotation = new THREE.Vector3(); var scale = 1; var lookAtMatrix = new THREE.Matrix4(); var eye = new THREE.Vector3(); var tempMatrix = new THREE.Matrix4(); var tempVector = new THREE.Vector3(); var tempQuaternion = new THREE.Quaternion(); var unitX = new THREE.Vector3( 1, 0, 0 ); var unitY = new THREE.Vector3( 0, 1, 0 ); var unitZ = new THREE.Vector3( 0, 0, 1 ); var quaternionXYZ = new THREE.Quaternion(); var quaternionX = new THREE.Quaternion(); var quaternionY = new THREE.Quaternion(); var quaternionZ = new THREE.Quaternion(); var quaternionE = new THREE.Quaternion(); var oldPosition = new THREE.Vector3(); var oldScale = new THREE.Vector3(); var oldRotationMatrix = new THREE.Matrix4(); var parentRotationMatrix = new THREE.Matrix4(); var parentScale = new THREE.Vector3(); var worldPosition = new THREE.Vector3(); var worldRotation = new THREE.Euler(); var worldRotationMatrix = new THREE.Matrix4(); var camPosition = new THREE.Vector3(); var camRotation = new THREE.Euler(); domElement.addEventListener( "mousedown", onPointerDown, false ); domElement.addEventListener( "touchstart", onPointerDown, false ); domElement.addEventListener( "mousemove", onPointerHover, false ); domElement.addEventListener( "touchmove", onPointerHover, false ); domElement.addEventListener( "mousemove", onPointerMove, false ); domElement.addEventListener( "touchmove", onPointerMove, false ); domElement.addEventListener( "mouseup", onPointerUp, false ); domElement.addEventListener( "mouseout", onPointerUp, false ); domElement.addEventListener( "touchend", onPointerUp, false ); domElement.addEventListener( "touchcancel", onPointerUp, false ); domElement.addEventListener( "touchleave", onPointerUp, false ); this.attach = function ( object ) { scope.object = object; this.gizmo["translate"].hide(); this.gizmo["rotate"].hide(); this.gizmo["scale"].hide(); this.gizmo[_mode].show(); scope.update(); }; this.detach = function ( object ) { scope.object = undefined; this.axis = null; this.gizmo["translate"].hide(); this.gizmo["rotate"].hide(); this.gizmo["scale"].hide(); }; this.setMode = function ( mode ) { _mode = mode ? mode : _mode; if ( _mode == "scale" ) scope.space = "local"; this.gizmo["translate"].hide(); this.gizmo["rotate"].hide(); this.gizmo["scale"].hide(); this.gizmo[_mode].show(); this.update(); scope.dispatchEvent( changeEvent ); }; this.setSnap = function ( snap ) { scope.snap = snap; }; this.setSize = function ( size ) { scope.size = size; this.update(); scope.dispatchEvent( changeEvent ); }; this.setSpace = function ( space ) { scope.space = space; this.update(); scope.dispatchEvent( changeEvent ); }; this.update = function () { if ( scope.object === undefined ) return; scope.object.updateMatrixWorld(); worldPosition.setFromMatrixPosition( scope.object.matrixWorld ); worldRotation.setFromRotationMatrix( tempMatrix.extractRotation( scope.object.matrixWorld ) ); camera.updateMatrixWorld(); camPosition.setFromMatrixPosition( camera.matrixWorld ); camRotation.setFromRotationMatrix( tempMatrix.extractRotation( camera.matrixWorld ) ); scale = worldPosition.distanceTo( camPosition ) / 6 * scope.size; this.position.copy( worldPosition ); this.scale.set( scale, scale, scale ); eye.copy( camPosition ).sub( worldPosition ).normalize(); if ( scope.space == "local" ) this.gizmo[_mode].update( worldRotation, eye ); else if ( scope.space == "world" ) this.gizmo[_mode].update( new THREE.Euler(), eye ); this.gizmo[_mode].highlight( scope.axis ); }; function onPointerHover( event ) { if ( scope.object === undefined || _dragging === true ) return; event.preventDefault(); var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event; var intersect = intersectObjects( pointer, scope.gizmo[_mode].pickers.children ); var axis = null; if ( intersect ) { axis = intersect.object.name; } if ( scope.axis !== axis ) { scope.axis = axis; scope.update(); scope.dispatchEvent( changeEvent ); } } function onPointerDown( event ) { if ( scope.object === undefined || _dragging === true ) return; event.preventDefault(); event.stopPropagation(); var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event; if ( pointer.button === 0 || pointer.button === undefined ) { var intersect = intersectObjects( pointer, scope.gizmo[_mode].pickers.children ); if ( intersect ) { scope.dispatchEvent( mouseDownEvent ); scope.axis = intersect.object.name; scope.update(); eye.copy( camPosition ).sub( worldPosition ).normalize(); scope.gizmo[_mode].setActivePlane( scope.axis, eye ); var planeIntersect = intersectObjects( pointer, [ scope.gizmo[_mode].activePlane ] ); oldPosition.copy( scope.object.position ); oldScale.copy( scope.object.scale ); oldRotationMatrix.extractRotation( scope.object.matrix ); worldRotationMatrix.extractRotation( scope.object.matrixWorld ); parentRotationMatrix.extractRotation( scope.object.parent.matrixWorld ); parentScale.setFromMatrixScale( tempMatrix.getInverse( scope.object.parent.matrixWorld ) ); offset.copy( planeIntersect.point ); } } _dragging = true; } function onPointerMove( event ) { if ( scope.object === undefined || scope.axis === null || _dragging === false ) return; event.preventDefault(); event.stopPropagation(); var pointer = event.changedTouches ? event.changedTouches[0] : event; var planeIntersect = intersectObjects( pointer, [ scope.gizmo[_mode].activePlane ] ); point.copy( planeIntersect.point ); if ( _mode == "translate" ) { point.sub( offset ); point.multiply(parentScale); if ( scope.space == "local" ) { point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); if ( scope.axis.search("X") == -1 ) point.x = 0; if ( scope.axis.search("Y") == -1 ) point.y = 0; if ( scope.axis.search("Z") == -1 ) point.z = 0; point.applyMatrix4( oldRotationMatrix ); scope.object.position.copy( oldPosition ); scope.object.position.add( point ); } if ( scope.space == "world" || scope.axis.search("XYZ") != -1 ) { if ( scope.axis.search("X") == -1 ) point.x = 0; if ( scope.axis.search("Y") == -1 ) point.y = 0; if ( scope.axis.search("Z") == -1 ) point.z = 0; point.applyMatrix4( tempMatrix.getInverse( parentRotationMatrix ) ); scope.object.position.copy( oldPosition ); scope.object.position.add( point ); } if ( scope.snap !== null ) { if ( scope.axis.search("X") != -1 ) scope.object.position.x = Math.round( scope.object.position.x / scope.snap ) * scope.snap; if ( scope.axis.search("Y") != -1 ) scope.object.position.y = Math.round( scope.object.position.y / scope.snap ) * scope.snap; if ( scope.axis.search("Z") != -1 ) scope.object.position.z = Math.round( scope.object.position.z / scope.snap ) * scope.snap; } } else if ( _mode == "scale" ) { point.sub( offset ); point.multiply(parentScale); if ( scope.space == "local" ) { if ( scope.axis == "XYZ") { scale = 1 + ( ( point.y ) / 50 ); scope.object.scale.x = oldScale.x * scale; scope.object.scale.y = oldScale.y * scale; scope.object.scale.z = oldScale.z * scale; } else { point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); if ( scope.axis == "X" ) scope.object.scale.x = oldScale.x * ( 1 + point.x / 50 ); if ( scope.axis == "Y" ) scope.object.scale.y = oldScale.y * ( 1 + point.y / 50 ); if ( scope.axis == "Z" ) scope.object.scale.z = oldScale.z * ( 1 + point.z / 50 ); } } } else if ( _mode == "rotate" ) { point.sub( worldPosition ); point.multiply(parentScale); tempVector.copy(offset).sub( worldPosition ); tempVector.multiply(parentScale); if ( scope.axis == "E" ) { point.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) ); tempVector.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) ); rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) ); offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) ); tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) ); quaternionE.setFromAxisAngle( eye, rotation.z - offsetRotation.z ); quaternionXYZ.setFromRotationMatrix( worldRotationMatrix ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionE ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ ); scope.object.quaternion.copy( tempQuaternion ); } else if ( scope.axis == "XYZE" ) { quaternionE.setFromEuler( point.clone().cross(tempVector).normalize() ); // rotation axis tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) ); quaternionX.setFromAxisAngle( quaternionE, - point.clone().angleTo(tempVector) ); quaternionXYZ.setFromRotationMatrix( worldRotationMatrix ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ ); scope.object.quaternion.copy( tempQuaternion ); } else if ( scope.space == "local" ) { point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); tempVector.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) ); offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) ); quaternionXYZ.setFromRotationMatrix( oldRotationMatrix ); quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x ); quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y ); quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z ); if ( scope.axis == "X" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionX ); if ( scope.axis == "Y" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionY ); if ( scope.axis == "Z" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionZ ); scope.object.quaternion.copy( quaternionXYZ ); } else if ( scope.space == "world" ) { rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) ); offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) ); tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) ); quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x ); quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y ); quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z ); quaternionXYZ.setFromRotationMatrix( worldRotationMatrix ); if ( scope.axis == "X" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX ); if ( scope.axis == "Y" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY ); if ( scope.axis == "Z" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ ); scope.object.quaternion.copy( tempQuaternion ); } } scope.update(); scope.dispatchEvent( changeEvent ); scope.dispatchEvent( objectChangeEvent ); } function onPointerUp( event ) { if ( _dragging && ( scope.axis !== null ) ) { mouseUpEvent.mode = _mode; scope.dispatchEvent( mouseUpEvent ) } _dragging = false; onPointerHover( event ); } function intersectObjects( pointer, objects ) { var rect = domElement.getBoundingClientRect(); var x = ( pointer.clientX - rect.left ) / rect.width; var y = ( pointer.clientY - rect.top ) / rect.height; pointerVector.set( ( x * 2 ) - 1, - ( y * 2 ) + 1, 0.5 ); pointerVector.unproject( camera ); ray.set( camPosition, pointerVector.sub( camPosition ).normalize() ); var intersections = ray.intersectObjects( objects, true ); return intersections[0] ? intersections[0] : false; } }; THREE.TransformControls.prototype = Object.create( THREE.Object3D.prototype ); THREE.TransformControls.prototype.constructor = THREE.TransformControls; }());