/* * @author zz85 / https://github.com/zz85 * * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/ * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog * * 16 April 2012 - @blurspline */ THREE.AsciiEffect = function ( renderer, charSet, options ) { // its fun to create one your own! charSet = ( charSet === undefined ) ? ' .:-=+*#%@' : charSet; // ' .,:;=|iI+hHOE#`$'; // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/ // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split(''); if ( !options ) options = {}; // Some ASCII settings var bResolution = !options['resolution'] ? 0.15 : options['resolution']; // Higher for more details var iScale = !options['scale'] ? 1 : options['scale']; var bColor = !options['color'] ? false : options['color']; // nice but slows down rendering! var bAlpha = !options['alpha'] ? false : options['alpha']; // Transparency var bBlock = !options['block'] ? false : options['block']; // blocked characters. like good O dos var bInvert = !options['invert'] ? false : options['invert']; // black is white, white is black var strResolution = 'low'; var width, height; var domElement = document.createElement('div'); domElement.style.cursor = 'default'; var oAscii = document.createElement("table"); domElement.appendChild( oAscii ); var iWidth, iHeight; var oImg; this.setSize = function ( w, h ) { width = w; height = h; renderer.setSize( w, h ); initAsciiSize(); }; this.render = function ( scene, camera ) { renderer.render( scene, camera ); asciifyImage( renderer, oAscii ); }; this.domElement = domElement; // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js /* * jsAscii 0.1 * Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/ * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt] */ function initAsciiSize() { iWidth = Math.round( width * fResolution ); iHeight = Math.round( height * fResolution ); oCanvas.width = iWidth; oCanvas.height = iHeight; // oCanvas.style.display = "none"; // oCanvas.style.width = iWidth; // oCanvas.style.height = iHeight; oImg = renderer.domElement; if ( oImg.style.backgroundColor ) { oAscii.rows[0].cells[0].style.backgroundColor = oImg.style.backgroundColor; oAscii.rows[0].cells[0].style.color = oImg.style.color; } oAscii.cellSpacing = 0; oAscii.cellPadding = 0; var oStyle = oAscii.style; oStyle.display = "inline"; oStyle.width = Math.round(iWidth / fResolution * iScale) + "px"; oStyle.height = Math.round(iHeight / fResolution * iScale) + "px"; oStyle.whiteSpace = "pre"; oStyle.margin = "0px"; oStyle.padding = "0px"; oStyle.letterSpacing = fLetterSpacing + "px"; oStyle.fontFamily = strFont; oStyle.fontSize = fFontSize + "px"; oStyle.lineHeight = fLineHeight + "px"; oStyle.textAlign = "left"; oStyle.textDecoration = "none"; } var aDefaultCharList = (" .,:;i1tfLCG08@").split(""); var aDefaultColorCharList = (" CGO08@").split(""); var strFont = "courier new, monospace"; var oCanvasImg = renderer.domElement; var oCanvas = document.createElement("canvas"); if (!oCanvas.getContext) { return; } var oCtx = oCanvas.getContext("2d"); if (!oCtx.getImageData) { return; } var aCharList = (bColor ? aDefaultColorCharList : aDefaultCharList); if (charSet) aCharList = charSet; var fResolution = 0.5; switch ( strResolution ) { case "low" : fResolution = 0.25; break; case "medium" : fResolution = 0.5; break; case "high" : fResolution = 1; break; } if ( bResolution ) fResolution = bResolution; // Setup dom var fFontSize = (2 / fResolution) * iScale; var fLineHeight = (2 / fResolution) * iScale; // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width. var fLetterSpacing = 0; if ( strResolution == "low" ) { switch (iScale) { case 1 : fLetterSpacing = -1; break; case 2 : case 3 : fLetterSpacing = -2.1; break; case 4 : fLetterSpacing = -3.1; break; case 5 : fLetterSpacing = -4.15; break; } } if ( strResolution == "medium" ) { switch (iScale) { case 1 : fLetterSpacing = 0; break; case 2 : fLetterSpacing = -1; break; case 3 : fLetterSpacing = -1.04; break; case 4 : case 5 : fLetterSpacing = -2.1; break; } } if ( strResolution == "high" ) { switch (iScale) { case 1 : case 2 : fLetterSpacing = 0; break; case 3 : case 4 : case 5 : fLetterSpacing = -1; break; } } // can't get a span or div to flow like an img element, but a table works? // convert img element to ascii function asciifyImage( canvasRenderer, oAscii ) { oCtx.clearRect( 0, 0, iWidth, iHeight ); oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight ); var oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data; // Coloring loop starts now var strChars = ""; // console.time('rendering'); for (var y = 0; y < iHeight; y+=2) { for (var x = 0; x < iWidth; x ++) { var iOffset = (y * iWidth + x) * 4; var iRed = oImgData[iOffset]; var iGreen = oImgData[iOffset + 1]; var iBlue = oImgData[iOffset + 2]; var iAlpha = oImgData[iOffset + 3]; var iCharIdx; var fBrightness; fBrightness = (0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue) / 255; // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255; if (iAlpha == 0) { // should calculate alpha instead, but quick hack :) //fBrightness *= (iAlpha / 255); fBrightness = 1; } iCharIdx = Math.floor((1 - fBrightness) * (aCharList.length - 1)); if (bInvert) { iCharIdx = aCharList.length - iCharIdx - 1; } // good for debugging //fBrightness = Math.floor(fBrightness * 10); //strThisChar = fBrightness; var strThisChar = aCharList[iCharIdx]; if (strThisChar === undefined || strThisChar == " ") strThisChar = " "; if (bColor) { strChars += "" + strThisChar + ""; } else { strChars += strThisChar; } } strChars += "
"; } oAscii.innerHTML = "" + strChars + ""; // console.timeEnd('rendering'); // return oAscii; } // end modified asciifyImage block };