/** * Hilbert Curve: Generates 2D-Coordinates in a very fast way. * * @author Dylan Grafmyre * * Based on work by: * @author Thomas Diewald * @link http://www.openprocessing.org/visuals/?visualID=15599 * * Based on `examples/canvas_lines_colors.html`: * @author OpenShift guest * @link https://github.com/mrdoob/three.js/blob/8413a860aa95ed29c79cbb7f857c97d7880d260f/examples/canvas_lines_colors.html * @see Line 149 - 186 * * @param center Center of Hilbert curve. * @param size Total width of Hilbert curve. * @param iterations Number of subdivisions. * @param v0 Corner index -X, +Y, -Z. * @param v1 Corner index -X, +Y, +Z. * @param v2 Corner index -X, -Y, +Z. * @param v3 Corner index -X, -Y, -Z. * @param v4 Corner index +X, -Y, -Z. * @param v5 Corner index +X, -Y, +Z. * @param v6 Corner index +X, +Y, +Z. * @param v7 Corner index +X, +Y, -Z. */ function hilbert3D(center, size, iterations, v0, v1, v2, v3, v4, v5, v6, v7) { // Default Vars var center = undefined !== center ? center : new THREE.Vector3(0, 0, 0), size = undefined !== size ? size : 10, half = size / 2, iterations = undefined !== iterations ? iterations : 1, v0 = undefined !== v0 ? v0 : 0, v1 = undefined !== v1 ? v1 : 1, v2 = undefined !== v2 ? v2 : 2, v3 = undefined !== v3 ? v3 : 3, v4 = undefined !== v4 ? v4 : 4, v5 = undefined !== v5 ? v5 : 5, v6 = undefined !== v6 ? v6 : 6, v7 = undefined !== v7 ? v7 : 7 ; var vec_s = [ new THREE.Vector3( center.x - half, center.y + half, center.z - half ), new THREE.Vector3( center.x - half, center.y + half, center.z + half ), new THREE.Vector3( center.x - half, center.y - half, center.z + half ), new THREE.Vector3( center.x - half, center.y - half, center.z - half ), new THREE.Vector3( center.x + half, center.y - half, center.z - half ), new THREE.Vector3( center.x + half, center.y - half, center.z + half ), new THREE.Vector3( center.x + half, center.y + half, center.z + half ), new THREE.Vector3( center.x + half, center.y + half, center.z - half ) ]; var vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ]; // Recurse iterations if ( -- iterations >= 0 ) { var tmp = []; Array.prototype.push.apply( tmp, hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) ); Array.prototype.push.apply( tmp, hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) ); Array.prototype.push.apply( tmp, hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) ); Array.prototype.push.apply( tmp, hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) ); Array.prototype.push.apply( tmp, hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) ); Array.prototype.push.apply( tmp, hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) ); Array.prototype.push.apply( tmp, hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) ); Array.prototype.push.apply( tmp, hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) ); // Return recursive call return tmp; } // Return complete Hilbert Curve. return vec; }