/* * @author mrdoob / http://mrdoob.com/ */ THREE.DDSLoader = function () { this._parser = THREE.DDSLoader.parse; }; THREE.DDSLoader.prototype = Object.create( THREE.CompressedTextureLoader.prototype ); THREE.DDSLoader.prototype.constructor = THREE.DDSLoader; THREE.DDSLoader.parse = function ( buffer, loadMipmaps ) { var dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 }; // Adapted from @toji's DDS utils // https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js // All values and structures referenced from: // http://msdn.microsoft.com/en-us/library/bb943991.aspx/ var DDS_MAGIC = 0x20534444; var DDSD_CAPS = 0x1, DDSD_HEIGHT = 0x2, DDSD_WIDTH = 0x4, DDSD_PITCH = 0x8, DDSD_PIXELFORMAT = 0x1000, DDSD_MIPMAPCOUNT = 0x20000, DDSD_LINEARSIZE = 0x80000, DDSD_DEPTH = 0x800000; var DDSCAPS_COMPLEX = 0x8, DDSCAPS_MIPMAP = 0x400000, DDSCAPS_TEXTURE = 0x1000; var DDSCAPS2_CUBEMAP = 0x200, DDSCAPS2_CUBEMAP_POSITIVEX = 0x400, DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800, DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000, DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000, DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000, DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000, DDSCAPS2_VOLUME = 0x200000; var DDPF_ALPHAPIXELS = 0x1, DDPF_ALPHA = 0x2, DDPF_FOURCC = 0x4, DDPF_RGB = 0x40, DDPF_YUV = 0x200, DDPF_LUMINANCE = 0x20000; function fourCCToInt32( value ) { return value.charCodeAt(0) + (value.charCodeAt(1) << 8) + (value.charCodeAt(2) << 16) + (value.charCodeAt(3) << 24); } function int32ToFourCC( value ) { return String.fromCharCode( value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, (value >> 24) & 0xff ); } function loadARGBMip( buffer, dataOffset, width, height ) { var dataLength = width * height * 4; var srcBuffer = new Uint8Array( buffer, dataOffset, dataLength ); var byteArray = new Uint8Array( dataLength ); var dst = 0; var src = 0; for ( var y = 0; y < height; y ++ ) { for ( var x = 0; x < width; x ++ ) { var b = srcBuffer[src]; src ++; var g = srcBuffer[src]; src ++; var r = srcBuffer[src]; src ++; var a = srcBuffer[src]; src ++; byteArray[dst] = r; dst ++; //r byteArray[dst] = g; dst ++; //g byteArray[dst] = b; dst ++; //b byteArray[dst] = a; dst ++; //a } } return byteArray; } var FOURCC_DXT1 = fourCCToInt32("DXT1"); var FOURCC_DXT3 = fourCCToInt32("DXT3"); var FOURCC_DXT5 = fourCCToInt32("DXT5"); var headerLengthInt = 31; // The header length in 32 bit ints // Offsets into the header array var off_magic = 0; var off_size = 1; var off_flags = 2; var off_height = 3; var off_width = 4; var off_mipmapCount = 7; var off_pfFlags = 20; var off_pfFourCC = 21; var off_RGBBitCount = 22; var off_RBitMask = 23; var off_GBitMask = 24; var off_BBitMask = 25; var off_ABitMask = 26; var off_caps = 27; var off_caps2 = 28; var off_caps3 = 29; var off_caps4 = 30; // Parse header var header = new Int32Array( buffer, 0, headerLengthInt ); if ( header[ off_magic ] !== DDS_MAGIC ) { console.error( 'THREE.DDSLoader.parse: Invalid magic number in DDS header.' ); return dds; } if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) { console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' ); return dds; } var blockBytes; var fourCC = header[ off_pfFourCC ]; var isRGBAUncompressed = false; switch ( fourCC ) { case FOURCC_DXT1: blockBytes = 8; dds.format = THREE.RGB_S3TC_DXT1_Format; break; case FOURCC_DXT3: blockBytes = 16; dds.format = THREE.RGBA_S3TC_DXT3_Format; break; case FOURCC_DXT5: blockBytes = 16; dds.format = THREE.RGBA_S3TC_DXT5_Format; break; default: if ( header[off_RGBBitCount] == 32 && header[off_RBitMask]&0xff0000 && header[off_GBitMask]&0xff00 && header[off_BBitMask]&0xff && header[off_ABitMask]&0xff000000 ) { isRGBAUncompressed = true; blockBytes = 64; dds.format = THREE.RGBAFormat; } else { console.error( 'THREE.DDSLoader.parse: Unsupported FourCC code ', int32ToFourCC( fourCC ) ); return dds; } } dds.mipmapCount = 1; if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) { dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] ); } //TODO: Verify that all faces of the cubemap are present with DDSCAPS2_CUBEMAP_POSITIVEX, etc. dds.isCubemap = header[ off_caps2 ] & DDSCAPS2_CUBEMAP ? true : false; dds.width = header[ off_width ]; dds.height = header[ off_height ]; var dataOffset = header[ off_size ] + 4; // Extract mipmaps buffers var width = dds.width; var height = dds.height; var faces = dds.isCubemap ? 6 : 1; for ( var face = 0; face < faces; face ++ ) { for ( var i = 0; i < dds.mipmapCount; i ++ ) { if ( isRGBAUncompressed ) { var byteArray = loadARGBMip( buffer, dataOffset, width, height ); var dataLength = byteArray.length; } else { var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes; var byteArray = new Uint8Array( buffer, dataOffset, dataLength ); } var mipmap = { "data": byteArray, "width": width, "height": height }; dds.mipmaps.push( mipmap ); dataOffset += dataLength; width = Math.max( width * 0.5, 1 ); height = Math.max( height * 0.5, 1 ); } width = dds.width; height = dds.height; } return dds; };