/** * @author alteredq / http://alteredqualia.com/ */ THREE.ShaderPass = function ( shader, textureID ) { this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse"; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.material = new THREE.ShaderMaterial( { defines: shader.defines || {}, uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); this.renderToScreen = false; this.enabled = true; this.needsSwap = true; this.clear = false; this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 ); this.scene = new THREE.Scene(); this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null ); this.scene.add( this.quad ); }; THREE.ShaderPass.prototype = { render: function ( renderer, writeBuffer, readBuffer, delta ) { if ( this.uniforms[ this.textureID ] ) { this.uniforms[ this.textureID ].value = readBuffer; } this.quad.material = this.material; if ( this.renderToScreen ) { renderer.render( this.scene, this.camera ); } else { renderer.render( this.scene, this.camera, writeBuffer, this.clear ); } } };