/** * @author alteredq / http://alteredqualia.com/ */ THREE.TexturePass = function ( texture, opacity ) { if ( THREE.CopyShader === undefined ) console.error( "THREE.TexturePass relies on THREE.CopyShader" ); var shader = THREE.CopyShader; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0; this.uniforms[ "tDiffuse" ].value = texture; this.material = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); this.enabled = true; this.needsSwap = false; this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 ); this.scene = new THREE.Scene(); this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null ); this.scene.add( this.quad ); }; THREE.TexturePass.prototype = { render: function ( renderer, writeBuffer, readBuffer, delta ) { this.quad.material = this.material; renderer.render( this.scene, this.camera, readBuffer ); } };