/** * @author mrdoob / http://mrdoob.com/ */ THREE.CSS3DObject = function ( element ) { THREE.Object3D.call( this ); this.elementL = element.cloneNode( true ); this.elementL.style.position = 'absolute'; this.elementR = element.cloneNode( true ); this.elementR.style.position = 'absolute'; this.addEventListener( 'removed', function ( event ) { if ( this.elementL.parentNode !== null ) { this.elementL.parentNode.removeChild( this.elementL ); } if ( this.elementR.parentNode !== null ) { this.elementR.parentNode.removeChild( this.elementR ); } } ); }; THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype ); THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject; THREE.CSS3DSprite = function ( element ) { THREE.CSS3DObject.call( this, element ); }; THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype ); THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite; // THREE.CSS3DStereoRenderer = function () { console.log( 'THREE.CSS3DRenderer', THREE.REVISION ); var _width, _height; var _widthHalf, _heightHalf; var matrix = new THREE.Matrix4(); var _position = new THREE.Vector3(); var _quaternion = new THREE.Quaternion(); var _scale = new THREE.Vector3(); var _cameraL = new THREE.PerspectiveCamera(); var _cameraR = new THREE.PerspectiveCamera(); var _target = new THREE.Vector3(); this.separation = 6; this.targetDistance = 500; // var domElement = document.createElement( 'div' ); this.domElement = domElement; // var domElementL = document.createElement( 'div' ); domElementL.style.display = 'inline-block'; domElementL.style.overflow = 'hidden'; domElementL.style.WebkitTransformStyle = 'preserve-3d'; domElementL.style.MozTransformStyle = 'preserve-3d'; domElementL.style.oTransformStyle = 'preserve-3d'; domElementL.style.transformStyle = 'preserve-3d'; domElement.appendChild( domElementL ); var cameraElementL = document.createElement( 'div' ); cameraElementL.style.WebkitTransformStyle = 'preserve-3d'; cameraElementL.style.MozTransformStyle = 'preserve-3d'; cameraElementL.style.oTransformStyle = 'preserve-3d'; cameraElementL.style.transformStyle = 'preserve-3d'; domElementL.appendChild( cameraElementL ); // var domElementR = document.createElement( 'div' ); domElementR.style.display = 'inline-block'; domElementR.style.overflow = 'hidden'; domElementR.style.WebkitTransformStyle = 'preserve-3d'; domElementR.style.MozTransformStyle = 'preserve-3d'; domElementR.style.oTransformStyle = 'preserve-3d'; domElementR.style.transformStyle = 'preserve-3d'; domElement.appendChild( domElementR ); var cameraElementR = document.createElement( 'div' ); cameraElementR.style.WebkitTransformStyle = 'preserve-3d'; cameraElementR.style.MozTransformStyle = 'preserve-3d'; cameraElementR.style.oTransformStyle = 'preserve-3d'; cameraElementR.style.transformStyle = 'preserve-3d'; domElementR.appendChild( cameraElementR ); this.setClearColor = function () { }; this.setSize = function ( width, height ) { domElement.style.width = width + 'px'; domElement.style.height = height + 'px'; _width = width / 2; _height = height; _widthHalf = _width / 2; _heightHalf = _height / 2; domElementL.style.width = _width + 'px'; domElementL.style.height = _height + 'px'; cameraElementL.style.width = _width + 'px'; cameraElementL.style.height = _height + 'px'; domElementR.style.width = _width + 'px'; domElementR.style.height = _height + 'px'; cameraElementR.style.width = _width + 'px'; cameraElementR.style.height = _height + 'px'; }; var epsilon = function ( value ) { return Math.abs( value ) < 0.000001 ? 0 : value; }; var getCameraCSSMatrix = function ( matrix ) { var elements = matrix.elements; return 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( - elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( elements[ 6 ] ) + ',' + epsilon( elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( - elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( - elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')'; }; var getObjectCSSMatrix = function ( matrix ) { var elements = matrix.elements; return 'translate3d(-50%,-50%,0) matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( - elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( - elements[ 6 ] ) + ',' + epsilon( - elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')'; }; var renderObject = function ( object, camera, cameraElement, side ) { if ( object instanceof THREE.CSS3DObject ) { var style; if ( object instanceof THREE.CSS3DSprite ) { // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ matrix.copy( camera.matrixWorldInverse ); matrix.transpose(); matrix.copyPosition( object.matrixWorld ); matrix.scale( object.scale ); matrix.elements[ 3 ] = 0; matrix.elements[ 7 ] = 0; matrix.elements[ 11 ] = 0; matrix.elements[ 15 ] = 1; style = getObjectCSSMatrix( matrix ); } else { style = getObjectCSSMatrix( object.matrixWorld ); } var element = object[ 'element' + side ]; element.style.WebkitTransform = style; element.style.MozTransform = style; element.style.oTransform = style; element.style.transform = style; if ( element.parentNode !== cameraElement ) { cameraElement.appendChild( element ); } } for ( var i = 0, l = object.children.length; i < l; i ++ ) { renderObject( object.children[ i ], camera, cameraElement, side ); } }; this.render = function ( scene, camera ) { scene.updateMatrixWorld(); if ( camera.parent === undefined ) camera.updateMatrixWorld(); camera.matrixWorld.decompose( _position, _quaternion, _scale ); _target.set( 0, 0, - this.targetDistance ); _target.applyQuaternion( _quaternion ); _target.add( _position ); var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height; // Left _cameraL.fov = camera.fov; _cameraL.aspect = 0.5 * camera.aspect; _cameraL.updateProjectionMatrix(); _cameraL.near = camera.near; _cameraL.far = camera.far; _cameraL.position.copy( _position ); _cameraL.translateX( - this.separation ); _cameraL.lookAt( _target ); _cameraL.updateMatrixWorld(); domElementL.style.WebkitPerspective = fov + "px"; domElementL.style.MozPerspective = fov + "px"; domElementL.style.oPerspective = fov + "px"; domElementL.style.perspective = fov + "px"; _cameraL.matrixWorldInverse.getInverse( _cameraL.matrixWorld ); var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( _cameraL.matrixWorldInverse ) + " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)"; cameraElementL.style.WebkitTransform = style; cameraElementL.style.MozTransform = style; cameraElementL.style.oTransform = style; cameraElementL.style.transform = style; renderObject( scene, _cameraL, cameraElementL, 'L' ); // Right _cameraR.projectionMatrix = _cameraL.projectionMatrix; _cameraR.near = camera.near; _cameraR.far = camera.far; _cameraR.position.copy( _position ); _cameraR.translateX( this.separation ); _cameraR.lookAt( _target ); _cameraR.updateMatrixWorld(); domElementR.style.WebkitPerspective = fov + "px"; domElementR.style.MozPerspective = fov + "px"; domElementR.style.oPerspective = fov + "px"; domElementR.style.perspective = fov + "px"; _cameraR.matrixWorldInverse.getInverse( _cameraR.matrixWorld ); var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( _cameraR.matrixWorldInverse ) + " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)"; cameraElementR.style.WebkitTransform = style; cameraElementR.style.MozTransform = style; cameraElementR.style.oTransform = style; cameraElementR.style.transform = style; renderObject( scene, _cameraR, cameraElementR, 'R' ); }; };