/** * @author alteredq / http://alteredqualia.com/ * * Colorify shader */ THREE.ColorifyShader = { uniforms: { "tDiffuse": { type: "t", value: null }, "color": { type: "c", value: new THREE.Color( 0xffffff ) } }, vertexShader: [ "varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform vec3 color;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "void main() {", "vec4 texel = texture2D( tDiffuse, vUv );", "vec3 luma = vec3( 0.299, 0.587, 0.114 );", "float v = dot( texel.xyz, luma );", "gl_FragColor = vec4( v * color, texel.w );", "}" ].join("\n") };