/** * @author felixturner / http://airtight.cc/ * * RGB Shift Shader * Shifts red and blue channels from center in opposite directions * Ported from http://kriss.cx/tom/2009/05/rgb-shift/ * by Tom Butterworth / http://kriss.cx/tom/ * * amount: shift distance (1 is width of input) * angle: shift angle in radians */ THREE.RGBShiftShader = { uniforms: { "tDiffuse": { type: "t", value: null }, "amount": { type: "f", value: 0.005 }, "angle": { type: "f", value: 0.0 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform sampler2D tDiffuse;", "uniform float amount;", "uniform float angle;", "varying vec2 vUv;", "void main() {", "vec2 offset = amount * vec2( cos(angle), sin(angle));", "vec4 cr = texture2D(tDiffuse, vUv + offset);", "vec4 cga = texture2D(tDiffuse, vUv);", "vec4 cb = texture2D(tDiffuse, vUv - offset);", "gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);", "}" ].join("\n") };