/** * @author alteredq / http://alteredqualia.com/ * * Sepia tone shader * based on glfx.js sepia shader * https://github.com/evanw/glfx.js */ THREE.SepiaShader = { uniforms: { "tDiffuse": { type: "t", value: null }, "amount": { type: "f", value: 1.0 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform float amount;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "void main() {", "vec4 color = texture2D( tDiffuse, vUv );", "vec3 c = color.rgb;", "color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );", "color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );", "color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );", "gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );", "}" ].join("\n") };