/** * @author mrdoob / http://mrdoob.com/ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as */ THREE.BoxGeometry2 = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) { var scope = this; this.width = width; this.height = height; this.depth = depth; this.widthSegments = widthSegments || 1; this.heightSegments = heightSegments || 1; this.depthSegments = depthSegments || 1; var width_half = this.width / 2; var height_half = this.height / 2; var depth_half = this.depth / 2; var vector = new THREE.Vector3(); var vectors = []; var vertices = []; var addVertex = function ( a, b, c ) { vertices.push( vectors[ a ], vectors[ a + 1 ], vectors[ a + 2 ] ); vertices.push( vectors[ b ], vectors[ b + 1 ], vectors[ b + 2 ] ); vertices.push( vectors[ c ], vectors[ c + 1 ], vectors[ c + 2 ] ); }; buildPlane( 'z', 'y', - 1, - 1, this.depth, this.height, width_half, 0 ); // px buildPlane( 'z', 'y', 1, - 1, this.depth, this.height, - width_half, 1 ); // nx buildPlane( 'x', 'z', 1, 1, this.width, this.depth, height_half, 2 ); // py buildPlane( 'x', 'z', 1, - 1, this.width, this.depth, - height_half, 3 ); // ny buildPlane( 'x', 'y', 1, - 1, this.width, this.height, depth_half, 4 ); // pz buildPlane( 'x', 'y', - 1, - 1, this.width, this.height, - depth_half, 5 ); // nz function buildPlane( u, v, udir, vdir, width, height, depth, materialIndex ) { var w, ix, iy, gridX = scope.widthSegments, gridY = scope.heightSegments, width_half = width / 2, height_half = height / 2, offset = vectors.length; if ( ( u === 'x' && v === 'y' ) || ( u === 'y' && v === 'x' ) ) { w = 'z'; } else if ( ( u === 'x' && v === 'z' ) || ( u === 'z' && v === 'x' ) ) { w = 'y'; gridY = scope.depthSegments; } else if ( ( u === 'z' && v === 'y' ) || ( u === 'y' && v === 'z' ) ) { w = 'x'; gridX = scope.depthSegments; } var gridX1 = gridX + 1, gridY1 = gridY + 1, segment_width = width / gridX, segment_height = height / gridY, normal = new THREE.Vector3(); normal[ w ] = depth > 0 ? 1 : - 1; for ( iy = 0; iy < gridY1; iy ++ ) { for ( ix = 0; ix < gridX1; ix ++ ) { vector[ u ] = ( ix * segment_width - width_half ) * udir; vector[ v ] = ( iy * segment_height - height_half ) * vdir; vector[ w ] = depth; vectors.push( vector.x, vector.y, vector.z ); } } for ( iy = 0; iy < gridY; iy ++ ) { for ( ix = 0; ix < gridX; ix ++ ) { var a = ix + gridX1 * iy; var b = ix + gridX1 * ( iy + 1 ); var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); var d = ( ix + 1 ) + gridX1 * iy; addVertex( a * 3 + offset, b * 3 + offset, d * 3 + offset ); addVertex( b * 3 + offset, c * 3 + offset, d * 3 + offset ); } } } THREE.Geometry2.call( this, vertices.length / 3 ); this.vertices.set( vertices ); }; THREE.BoxGeometry2.prototype = Object.create( THREE.Geometry2.prototype ); THREE.BoxGeometry2.prototype.constructor = THREE.BoxGeometry2;