THREE.Geometry4 = function ( size ) { THREE.BufferGeometry.call( this ); var verticesBuffer = new ArrayBuffer( size * 3 * 4 ); var normalsBuffer = new ArrayBuffer( size * 3 * 4 ); var uvsBuffer = new ArrayBuffer( size * 2 * 4 ); this.attributes[ 'position' ] = { array: new Float32Array( verticesBuffer, 0, size * 3 ), itemSize: 3 }; this.attributes[ 'normal' ] = { array: new Float32Array( normalsBuffer, 0, size * 3 ), itemSize: 3 }; this.attributes[ 'uv' ] = { array: new Float32Array( uvsBuffer, 0, size * 2 ), itemSize: 2 }; this.vertices = new THREE.VectorArrayProxy( this.attributes[ 'position' ] ); this.normals = new THREE.VectorArrayProxy( this.attributes[ 'normal' ] ); this.uvs = new THREE.VectorArrayProxy( this.attributes[ 'uv' ] ); }; THREE.Geometry4.prototype = Object.create( THREE.BufferGeometry.prototype ); THREE.Geometry4.prototype.constructor = THREE.Geometry4; THREE.VectorArrayProxy = function(attribute) { // Acts as a proxy for an array of vectors, by setting up accessors which return THREE.Vector*Proxy objects this.attribute = attribute; for (var i = 0, l = this.attribute.array.length / this.attribute.itemSize; i < l; i ++) { Object.defineProperty(this, i, { get: (function(i) { return function() { return this.getValue(i); }})(i), set: (function(i) { return function(v) { return this.setValue(i, v); }})(i), }); } } THREE.VectorArrayProxy.prototype.getValue = function(i) { // Allocates a new THREE.Vector2Proxy or THREE.Vector3Proxy depending on the itemSize of our attribute var subarray = this.attribute.array.subarray(i * this.attribute.itemSize, (i + 1) * this.attribute.itemSize); switch (this.attribute.itemSize) { case 2: return new THREE.Vector2Proxy(subarray); case 3: return new THREE.Vector3Proxy(subarray); } } THREE.VectorArrayProxy.prototype.setValue = function(i, v) { var vec = this[i]; vec.copy(v); } // Vector Proxy Objects THREE.Vector2Proxy = function(subarray) { this.subarray = subarray; } THREE.Vector2Proxy.prototype = Object.create( THREE.Vector2.prototype ); THREE.Vector2Proxy.prototype.constructor = THREE.Vector2Proxy; Object.defineProperty(THREE.Vector2Proxy.prototype, 'x', { get: function() { return this.subarray[0]; }, set: function(v) { this.subarray[0] = v; } }); Object.defineProperty(THREE.Vector2Proxy.prototype, 'y', { get: function() { return this.subarray[1]; }, set: function(v) { this.subarray[1] = v; } }); THREE.Vector3Proxy = function(subarray) { this.subarray = subarray; } THREE.Vector3Proxy.prototype = Object.create( THREE.Vector3.prototype ); THREE.Vector3Proxy.prototype.constructor = THREE.Vector3Proxy; Object.defineProperty(THREE.Vector3Proxy.prototype, 'x', { get: function() { return this.subarray[0]; }, set: function(v) { this.subarray[0] = v; } }); Object.defineProperty(THREE.Vector3Proxy.prototype, 'y', { get: function() { return this.subarray[1]; }, set: function(v) { this.subarray[1] = v; } }); Object.defineProperty(THREE.Vector3Proxy.prototype, 'z', { get: function() { return this.subarray[2]; }, set: function(v) { this.subarray[2] = v; } });