/** * @author mrdoob / http://mrdoob.com/ */ THREE.PlaneGeometry6 = function ( width, height, widthSegments, heightSegments ) { THREE.PlaneBufferGeometry.call( this, width, height, widthSegments, heightSegments ); var indices = this.attributes.index.array; var vertices = this.attributes.position.array; var normals = this.attributes.normal.array; var uvs = this.attributes.uv.array; this.indices = indices; this.vertices = []; this.normals = []; this.uvs = []; for ( var i = 0, l = vertices.length / 3; i < l; i ++ ) { this.vertices.push( new THREE.TypedVector3( vertices, i * 3 ) ); this.normals.push( new THREE.TypedVector3( normals, i * 3 ) ); this.uvs.push( new THREE.TypedVector2( uvs, i * 2 ) ); } }; THREE.PlaneGeometry6.prototype = Object.create( THREE.PlaneBufferGeometry.prototype ); THREE.PlaneGeometry6.prototype.constructor = THREE.PlaneGeometry6;