[page:Geometry] →

[name]

A class for generating plane geometries

Example

var geometry = new THREE.PlaneGeometry( 5, 20, 32 ); var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} ); var plane = new THREE.Mesh( geometry, material ); scene.add( plane );

Constructor

[name]([page:Float width], [page:Float height], [page:Integer widthSegments], [page:Integer heightSegments])

width — Width along the X axis.
height — Height along the Y axis.
widthSegments — Optional. Default is 1.
heightSegments — Optional. Default is 1.

Properties

Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]