[page:Object3D] →

[name]

Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].

Example

var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh );

Constructor

[name]( [page:Geometry geometry], [page:Material material] )

geometry — An instance of [page:Geometry].
material — An instance of [page:Material] (optional).

Properties

[property:Geometry geometry]

An instance of [page:Geometry], defining the object's structure.

[property:Material material]

An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.

Methods

[method:Integer getMorphTargetIndexByName]( [page:String name] )

name — a morph target name
Returns the index of a morph target defined by name.

[method:null updateMorphTargets]()

Updates the morphtargets to have no influence on the object.

[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])

Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]